Rotate the 3D object around the X, Y or Z axes.
|  Syntax: | 
|---|
| Dlx3DObject.Rotate(rotX, rotY, rotZ) | 
Parameters
| Parameter | Description | 
|---|---|
| rotX | Rotation angle around the X axis. | 
| rotY | Rotation angle around the Y axis. | 
| rotZ | Rotation angle around the Z axis. | 
Return Value
If an error occurs it returns false otherwise it returns true.
Example
|  Copy code | |
|---|---|
| function OnBuild3DModel()
{
  var ctx = FWiz.Get3DModelCtx();
  var style = FWiz.Get3DStyle(0);
  style.SetStyle("silver");
  var pin = new DlxLead();
  pin.Pin(style, 0.5, 3.3, 0.28, 1.4, 3.14, 0.51);
  pin.Rotate(0, 0, 90);
  ctx.Add(pin);
  pin = new DlxLead();
  pin.Pin(style, 0.5, 3.3, 0.28, 1.4, 3.14, 0.51);
  pin.Rotate(0, 0, 90);
  pin.Move(-2.54, 0, 0);
  ctx.Add(pin);
  pin = new DlxLead();
  pin.Pin(style, 0.5, 3.3, 0.28, 1.4, 3.14, 0.51);
  pin.Rotate(0, 0, 90);
  pin.Move(2.54, 0, 0);
  ctx.Add(pin);
} | |
