This event is generated when a dynamic hook of an object is moved.

function OnDynamicMoveHook(obj, index, mode)


Parameter Description
obj An object of a class derived from DlxObject object to which the hook belongs.
index Index of the hook being moved.
mode The value of this parameter can be a combination of the following values:
DlxApp.DYNAMICHOOK_BEGIN Indicates that it is the first event generated in response to the user's movement of the hook.
DlxApp.DYNAMICHOOK_NEXT Indicates that it is an event generated in response to the user's movement of the hook.
DlxApp.DYNAMICHOOK_END Indicates that it is the last event generated in response to the user's movement of the hook.
DlxApp.DYNAMICHOOK_SHIFT Indicates that the SHIFT key is pressed.
DlxApp.DYNAMICHOOK_CTRL Indicates that the CTRL key is pressed.
DlxApp.DYNAMICHOOK_ALT Indicates that the ALT key is pressed.


This function is called when the user drags a dynamic hook. The purpose of this function is to execute the action corresponding to the hook.

Use the object's SetHookMessage method to display status bar information.
Use the object's GetHookPoint method to get the coordinates of the mouse pointer.
Use the object's SetHookParam and GetHookParam methods to persist parameter values between calls.
Use the object's SetParam and GetParamNumber methods to persist the data by storing it in the object's attributes.


This function is called repeatedly during the hook drag operation. Avoid operations that are excessively complex or different from the simple modification of a graphic object belonging to the dynamic object provided in the obj parameter.

This event implements the dynamic functionality of the objects.


In the following example, the object of type shape provided in obj is modified. The shape takes on the appearance of a star. The amplitude of the mouse movement in combination with pressing the keys: SHIFT, CTRL and ALT allows you to change the number and shape of the rays. The parameters of the star are stored in the dyndata attribute of the object.

For the complete code see "dynamic star.clxjob" in the sample files.

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function OnDynamicMoveHook(obj, index, mode)
	var view = obj.GetPage().GetActiveView()
	if (!view.IsValid())

	if (obj.GetType() != DlxApp.OBJTYPE_SHAPE)

	if (mode & DlxApp.DYNAMICHOOK_BEGIN)
		// load parameters
		obj.SetHookParam(0, obj.GetParamNumber("dyndata/shape", 1, 8));
		obj.SetHookParam(1, obj.GetParamNumber("dyndata/shape", 2, 5));
		obj.SetHookParam(2, obj.GetParamNumber("dyndata/shape", 3, 30));
		obj.SetHookParam(3, obj.GetParamNumber("dyndata/shape", 4, 0));
		obj.SetHookParam(4, obj.GetParamNumber("dyndata/shape", 5, 180/36));
		obj.SetHookParam(5, obj.GetBoundingBox().CenterPoint().x);
		obj.SetHookParam(6, obj.GetBoundingBox().CenterPoint().y);    

	if (mode & DlxApp.DYNAMICHOOK_END)
		// save parameters
		obj.SetParam("dyndata/shape", 1, obj.GetHookParam(0));
		obj.SetParam("dyndata/shape", 2, obj.GetHookParam(1));
		obj.SetParam("dyndata/shape", 3, obj.GetHookParam(2));
		obj.SetParam("dyndata/shape", 4, obj.GetHookParam(3));
		obj.SetParam("dyndata/shape", 5, obj.GetHookParam(4));

	if (mode & DlxApp.DYNAMICHOOK_NEXT)
		// initialize parameters
		var rays = obj.GetHookParam(0);
		var height = obj.GetHookParam(1);
		var radius = obj.GetHookParam(2);
		var rotation = obj.GetHookParam(3);
		var width = obj.GetHookParam(4);

		// movement amplitude in pixels
		if (Math.abs(dx) > Math.abs(dy))
			var delta = dx;
		else delta = dy;

		// update values
		var msgCode = 0
		if (mode & DlxApp.DYNAMICHOOK_SHIFT)
			if (mode & DlxApp.DYNAMICHOOK_CTRL)
				width += delta*0.5; // 0.5 degrees per pixel
				msgCode = 4;
				height += delta*0.5; // 0.5mm per pixel
				msgCode = 1;
		else if (mode & DlxApp.DYNAMICHOOK_CTRL)
			radius += delta*0.5; // 0.5mm per pixel
			msgCode = 2;      
		else if (mode & DlxApp.DYNAMICHOOK_ALT)
			rotation = (Math.atan2(obj.GetHookPoint(DlxApp.DYNAMICHOOK_VIEWPICKEDPOINT).y-obj.GetHookPoint(DlxApp.DYNAMICHOOK_VIEWCURRENTPOINT).y, 
			msgCode = 3;
			rays += Math.round(delta/5); // one point every 5 pixels   
			msgCode = 0;

		// limit values
		rays = Math.limit(rays, 3, 36);
		radius = Math.limit(radius, 1, 100);
		height = Math.limit(height, -radius, 10 * radius);
		width = Math.limit(width, 1, 360 / rays);

		// save parameters for next step
		obj.SetHookParam(0, rays);
		obj.SetHookParam(1, height);
		obj.SetHookParam(2, radius);
		obj.SetHookParam(3, rotation);
		obj.SetHookParam(4, width);

		// message
		var info = "";
		switch (msgCode)
		case 0: 
			info = DlxApp.Format("Number of star rays: %i", rays); 
		case 1: 
			info = DlxApp.Format("Star ray height: %s", view.LengthToString(height, true)); 
		case 2: 
			info = DlxApp.Format("Radius: %s", view.LengthToString(radius, true)); 
		case 3: 
			info = DlxApp.Format("Rotation: %s", view.AngleToString(rotation, true)); 
		case 4: 
			info = DlxApp.Format("Star ray width: %s", view.AngleToString(width, true)); 
		obj.SetHookMessage(info + message);

		var hs = new DlxPoint(obj.GetHookParam(5), obj.GetHookParam(6));
		DrawShape(obj, hs, rays, height, radius, rotation, width);

See also